The process of getting the model ingame as a working loco is certainly a challenge - I've only got one model from just a set of exported files given to me to setting it up as a driveable loco, which I found quite difficult, but it is rewarding. This will then be set as the file the game looks for for an animation element that you add to the engine blueprint. Usually, I think the animation is set to include the rotation of the wheels and the translation of the coupling rods in the one. I'm afraid that I can't be of much help with the exporting of your model.
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